

Needless to say, there are numerous complications. The Courier has to find the other members of his team (a schizophrenic Super Mutant, a mute woman and a dapper ex-entertainer ghoul) scattered about the town, break into the casino and carry out the heist. A man named Elijah contacts the Courier and informs him that he has been recruited into helping stage an audacious raid on the Sierra Madre's treasure vault.

His equipment has been taken and a bomb attached to a collar around his neck. He wakes up in a town near the Sierra Madre, an opulent casino built just before the nuclear apocalypse. Investigating a distress call leading to an abandoned Brotherhood of Steel bunker, the Courier falls into a trap and is knocked out. Note that installing the DLCs without playing them still raises New Vegas's level limit by a cumulative 20 levels, however, which is extremely helpful.įirst up is Dead Money. However, I would recommended that New Vegas players get their character to Level 25-30 in the base game before tackling them, as they can be a lot more unforgiving than the main game. For maximum enjoyability, it is recommended you play the expansions in order of release ( Dead Money, Honest Hearts, Old World Blues and Lonesome Road), though it's not too much of a problem if you don't. They are now packaged with the base game in the Fallout: New Vegas Ultimate Edition.

Fallout: New Vegas continues this fine tradition, with four extremely large expansions released after the main game which expand the playing experience. These expansions were varied in tone and structure, but packed a lot of content into modest prices. Fallout 3 - itself a massive game - was followed by five expansions which added a fair bit of new content to the game. Happily, the approach to DLC for the Fallout franchise has been exemplary.
